Koster’s A THEORY OF FUN FOR GAME DESIGN
“What is fun? If you dig into the origins of the word, it comes either from ‘fonne,’ which is ‘fool’ in Middle English, or from ‘fonn,’ which means ‘pleasure’ in Gaelic. Either way, fun is defined as ‘a source of enjoyment.’ This can happen via physical stimuli, aesthetic appreciation, or direct chemical manipulation.” — Raph […]